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28 June 2012

PESKings Interview PES 2013 Producers

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Last week Oliver (PESKings.net) had the chance to play PES 2013 early at the Konami offices and also hold a interview with the PES producers. Below is the translated version of his interview. Hopefully everything is understandable and not lost in translation.

As we mentioned in our play test impressions a few days ago, we had the opportunity to interview the two producers of PES 2013, Ippei Nio (to the left in the image) and Manorito Hosoda (Central).

In the rest of the header image, you can find Borja, of Konami Spain, and me doing the interview (the right). We did the questions in Spanish, then translated it into English. Borja and Ippei Nio who understands English, translated it into Japanese to Manorito Hosoda, and then of course the reverse for their answers.

Here's the interview:

Q) What aspects of the game will you be focusing on from now on with 60% of code developed, until the end of development?

A) Primarily for the remainder of development, We will focus on improving the AI a lot, I mean with the ideas we have to make it really effective, weighing in every sense of the game, and especially also issue of a real balance and very effective between defense and attack, I mean, that it wasn't a very offensive game or a very defensive game.

Q) Will there be any improvement to the online games to fight against cheaters? For example, if a user is currently self-made 3 goals, both players are harmed.

A) We will have a new system that will do is that you will have noticed that every player has a given ratio of matches and fair play, and say that on these parameters, as it will detect the player cheat and on these parameters, say, to detect someone who claim to another, with these ratios for each player will be able to make decisions much tougher on those users.

Q) About commentators in matches, for spanish PES game, will we have still the same? Any improvement in this regard?

A) Yes, still the same, Carlos Martinez and Julio Maldonado (Maldini). Have increased greatly the programming of the comments, while maintaining the same talents, both in Spain say the two commentators, and most importantly, it will eliminate many phrases that make little sense in many situations, bone , thinks that maybe they were playing back, many situations will be eliminated from being so obvious, I mean so ambiguous, and the most important development is that many comments have been added specifically for players with the Player ID, these players very important that we have identified that list will have very specific data about its behavior in the field and on their gaming skills.

Q) Limit will be increased to belong to 3 Communities and the limit of 100 users per community?

A) There is not going to increase the number of users but we do that is to integrate a new system of Online Community, through widgets, for example, you see your co-activities Community, apart from all this for geographical area, even at the Community but also that you are able to join specific communities of cities in the world and people playing near you.

Q) There are rumors that the league will be licensed in Argentina and Brazil, is it true? Are you working on it? (Here they laughed a little between them, it seemed like it's a question that people do a lot and caused them to laugh a little, or maybe want to hide something)

A) Right now we can not say anything about it, but in July you'll have more details on this specific question.

Q) About the Master League Offline, people would like to see the possibility to switch teams between seasons, receive offers from other teams. Have you introduced such a feature?

A) It is a good recommendation and I really think it's very interesting, they will speak with the development team if they can implement this year, but they believe it is something that surely, sure, will be implemented next year, but at least they will try to return to Japan, to see with the team if they can implement it.

(Here we commented that there were few questions already, and we laugh a lot because Manorito Hosoda, made a gesture as if nothing happened, that more questions, more questions, making hand gestures that he wanted more) - A very kind gesture their part.

Q) About the Edit mode, can you clarify / tell us whether there will be any significant improvement?

A) There you won't see big improvements over last year, but we are working on many improvements and very interesting for next year, in this specific aspect.

Q) In the case that next year there isn't new generation of consoles, people are talking about a new graphics engine, the Fox Engine, is anyway to include the current generation of consoles?

A) They will have new engine next year, okay, even if no new generation consoles, because we think that, while not a perfect year to have it, definitely yes that is a good time to implement the new graphics engine and these fantastic changes we are going to do.

Q) Can you comment something about whether there will be something new, for example, a new mode, which has not been announced yet. May not know that, but at least tell me if waiting for something or not.

A) New developments are already made, okay, these three pillars will be there represented in the game, we do not say is that although there won't be new as important as those three, yes it is true that they to have more details such as the new Community mode, which will know more details soon, and the new ranking system and rivals of the online mode, which has been improved and has many more new sections.

Final Comment: Here I told Borja that would make a constructive criticism about PES 2012 that currently has a couple of bugs / problems / bugs important, and that although the community is increasingly happy because they listen to feedback from users, but once the game released in the current version, have spent many months and have not been corrected (I meant to long shot L1 + shot and the subject of freeckicks in online games if you leave the machine to shoot are almost always goal).

A) Here the first thing I did Manorito Hosoda just hear the translation in Japanese, was out of the corner where we were doing the interview was to point to a book, which was aimed more feedback from people, this failure to test it on PES 2013 when they come to Japan, and check that it does not recur.

Give million thanks to Konami Spain for allowing us to do this interview, and especially Borja had to do liaison / translator in the interview, making it was very easy for us to do it. Thank you!
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